ChaoticEvil21
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                                            Deal bonus Weapon Damage with headshots
+45 Headshot Bonus Damage
                                
                                            
                                
                                            
                                
                                            
                                
                                            
                                
                                            Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit.
35 Bonus Damage 
                                
                                            Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.
40% Healing Reduction (Conditional)
350 Heal on Hero Kill
6s Duration
                                
                                            Landing a headshot deals bonus damage, heals you for a portion of your Max HP, and briefly grants you bonus move speed.
+140 Bonus Head Shot Damage
8% Heal per Headshot
+2 m/s
3s Duration 
                                
                                            Your attacks have additional Weapon Damage against enemies above 50% health.
+25% Weapon Damage (Conditional)
                                
                                            Your bullets apply Movement Slow.
+25% Movement Slow (Conditional) 
1.3s Slow Duration
Silencer Component
                                
                                            Reduces the effects of enemy Movement Slow
+40% Movement Slow Resist
                                
                                            
                                
                                            Abilities deal bonus Spirit Damage if they deal 125 damage or more in a single hit.
Targets are immune to the effects of Improved Burst for 5s after taking damage from it.
+10% Max Health Bonus Damage (Conditional) 
                                
                                            
                                
                                            
                                
                                            Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in loss of 1 stack. 
Conditional: +10% Weapon Damage per Kill
                                
                                            Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2
                                
                                            
                                
                                            
                                
                                            Imbue an ability to apply slow in a radius around the target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
+40% Damage (Conditional)
+50% Movement Slow (Conditional)
16m Radius
3s Delay Duration